Establish a CATIA model and assemble it.(Written in front: If you need to discuss, please send an email to yun.com, after all, csdn is not often )įlightGear officially supports models created by AC3D software, but most people working on aircraft design use CATIA to create aircraft models. If you don't want to modify any of the existing 737 panels this way, you could simply copy your preferred panel definition and modify it accordingly, so that you would end up with an additional 737 panel that contains a conventional ADF indicator, you could then switch between all panels at runtime using the 's' key on your keyboard.Create your own aircraft model with CATIA and import it into FlightGear for simulation Also, you would then probably want to add two switches for the nav display to pick between VOR/ADF sources.If you don't think you will be able to implement this yourself, the easiest workaround would be to simply use a conventional ADF indicator from the base package and add it to the 737 cockpit, thus you would get the possibility to use NDB navaids in the 737 cockpit. NDB), in order to implement this, you would need to edit and re-color the corresponding texture. Perhaps>we can hope that it will be added in a future version.You can certainly "hope" that this will be added some day, on the other hand if you really need it, it's probably easier to simply implement it yourself:The conventional B737 MFD/NAV display uses an RMI based representation of VORs and NDBs, so the very same instrument type is used to depict different types of navaids, thus you should be able to simply use pretty much the same XML code that's currently being used for the depiction of VOR radials to display NDB bearings (simply remove the CDI).This should be relatively straight forward, however this way you would not immediatley get the possibility to use differently colored bearing indicators for different types of navaids (VOR vs. As for the B737,>in my opinion it is a flaw that ADF is not included. >Thanks for the help, I appreciate it.>The keyboard map was, indeed, what I meant. The AC3D exporter/importer is part of the Blender release already.m. If this is for FlightGear, then you better use the AC3D exporter (*.ac), because this is the preferred and best supported format in FlightGear. You may be able to download one from the blender page. as format.I do only know about Blender: in my installation there doesn't seem to be a *.3ds or *.as exporter plugin. The newest version is available here: > Following some advice found here, I wanted to> export a model from Blender or Gmax in. FlightGear 0.9.9 will be released in a few days, and will most likely contain the newest 737.> I remember having found some time ago (it MUST> have been in the FlightGear site) a controls list that was> slightly extended compared to the "quick reference guide"> found in the Documentation.You probably mean $FG_ROOT/Docs/keyboard/map.pdf. in the B737 model, where is (or should I ask, is there?!) the ADF indicator?I miss that too.> Is there a way to change the MFD to show the ADF, or something?No.> And by the way, is the B737> that comes with the installation package the same B737 that> you can find in the "download planes" section?Both version of the 737 are in principle the same, but the one on the download page may have some features added (some of which might not even work with the last fgfs release).
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